From the Lab: Images and Links You may have marveled at this here image [https://stories-staging.ulysses.app/blog/2012/03/26/what-do-you-mean-by-markdown-links-suck/] and thought to yourself: “Well, holy cow, what IS this thing?!?” Or you might have thought: …
3Q Session: When? Welcome to another round of the 3Q sessions, where we’ll try to address concerns, requests and general feedback. As before, the magic number is three, attention spans are short, and this will …
From the Lab: The Export Project For Ulysses 3, we’re creating a completely new, unified export engine. I won’t go into technical details, just know that it will be perfectly capable of generating anything from plain text …
Guess the feature Hint: We’re not implementing an audio-editor (even though a transcript-player would be kinda cool, now that i think about it). …
What's in a HUD? There’s currently no sane way to do HUD windows on OS X. Pretty much every app creates its own version, and for Ulysses 3 we had to do the same. Wish there …
Screenshot: Editor Typography Max was disappointed, that I re-created the editor using CSS. So here’s an actual screenshot. :) …
From the Lab: Advanced Editor Typography Ulysses 3’s editor will feature vastly improved typography. This is something we wanted to do for a long time, but we always pushed it back, so it never happened. Whatever, the editor …
3Q Session: Daedalus? iPad? Integration? Welcome to the second round of the 3Q sessions, where we’ll try to address concerns, requests and general feedback. As before, the magic number is three, attention spans are short, and this …
Testing Text Tags (repeat ten times) One of our test environments. This one’s to ensure the tagging engine works as expected (it does). …
From the Lab: 360° Semantics Ulysses 3 will feature what we call 360° semantics. Let’s say you got two projects, one for output as LaTeX, one for output as ePub. In both projects, you have defined an …
Let's talk features Starting today, we’re going to reveal what it will be like working in Ulysses 3. We’ll put the spotlight on single features in a new series called “From the Lab [https: …
3Q Session: What about Ulysses 2.x? Welcome to our first round of the 3Q session, where we’ll try to address concerns, requests and general feedback. The magic number is three and attention spans are short, so this will …
Nothing to see here The updated icon for Ulysses 3. Still work in progress, but it’s already got the look we’re aiming for: Get rid of the gloss, add some texture, re-do the lightning, and …
Hello world! This is Marcus from the Soulmen, and I welcome you to the Ulysses 3 devblog. That’s right: Ulysses 3. Let me tell you a bit about it. It was late 2010, when …